This is Softbody Simulation / Animation Playground V32. This is the slower one.
Which version do you like better? The slow or the fast?
Why 2 versions?
Actually, I just wanted to do a slow version. Unfortunately, I used too much motion blur in the rendering. This looked totally blurry with the slow version. That’s why I did the same animation again without Motion Blur. Since I had two animations now, it was a pity to throw one away. Therefore, the animation with a lot of motion blur is now the animation with the note “Fast”.
I hope you understand that.
Why is 30 FPS slower than 60 FPS.
This only affects my videos. You have to imagine that I have 2400 images. Playing the pictures at 30 FPS (30 frames per second) will take twice as long as playing 60 FPS (60 frames per second). That’s all 😉
In this animation the Tetris objects are Softbody.
It looks delicious like jelly. Now I am hungry ?
ASMR for my eyes 😉
Relax and enjoy this video. Some people make it happy and satisfied. It also has a calming effect.
This Softbody Animation was created with Cinema 4D and RedShift.
It makes a lot of fun to work with the C4D Dynamics Engine.
The Rendertime: 12 hours and 52 Minutes (without motion blur)
(calculated by two PC (2 Titan RTX and 2 Titan Xp)).
ASMR = Autonomous sensory meridian response